#ifndef CHARACTEROBJECT_H
#define CHARACTEROBJECT_H

#include "MovableObject.h"



class CharacterObject : public MovableObject
{

 friend class ObjectManager;

public:

    virtual ~CharacterObject();

    virtual OBJ_TYPE getType();

    virtual void init();
    virtual void update(double timeSinceLastFrame);
    virtual void clear();







protected:

    CharacterObject();


private:








};

#endif // CHARACTEROBJECT_H
